![]() I do have an issue with the special stage rings being only one-time uses (there are two in each act), even if you quit the game after losing (it only saves when you finish the entire world, acts and all), it’ll still be hollow when you return to that same spot, so you only get one try in each ring per save file. For instance, with the widescreen, enemies aren’t as out of sight before you smack right into them. All in all, the game is definitely fun, but admittedly, there are the same issues you’d might have experienced with the original games, but maybe not as much. There’s quite a few callbacks and whatnot that it’d be a crime for me to spoil them so I won’t do so. ![]() Collect these to unlock stuff in the Extras menu. If you get a perfect from collecting all the blue spheres and the rings, you get a gold one, but if you only get all the spheres, you get a silver medal. Bonus stages feature the famous Blue Sphere levels you all remember from the Sonic 3 games, these are accessed once again by carrying enough rings when hitting a point marker. You collect orbs to build your speed to try to make it before time runs out, but you can collect rings to gain more seconds. The special stages are now in Sonic CD-style chase sequences where you have to catch a single UFO to nab the Chaos Emerald, only this time Sonic and company now feature Saturn-style 3D models (the only thing Saturn-esc about the game). The game brings back special and bonus stages with some twists again. I personally see the game as an odd Sega CD 32X game rather than a Saturn game, since you know as well as I they’d never have made a 2D Sonic on the Saturn. Music also sounds more like Sonic CD-quality than the Genesis-style chip tunes. But each character and the environments got a slick new coat of paint meant to mimic the visual style of Knuckles Chaotix on the more advanced 32X add-on. Tails still flies and Knuckles still climbs walls and glides. Sonic has the spin dash, but also an all-new drop dash ability. That’s the name of the game really while the game does have new levels, it has some of the classic ones, but with a twist.Īll the characters play like you remember them. However, things are a tad different instead of fighting Eggman with that ball and chain, you fight this odd pair of metal ball enemies. Yeah, Sega just can’t leave Green Hill Zone alone for five minutes can they? Anyway, you run through that oh so familiar checkered environment. The premise appears to be that Eggman has stolen a mysterious crystal from beneath the ground at Angel Island (seriously, the intro is Sonic 3 all over again) and this causes some kind of warp that sends your character to, where else, Green Hill Zone AGAIN. There’s also eight save files (so you can have two saves for each choice if you wish), as well as a No Save option where you can just go in without bothering to start a new save and having to delete it later or whatever. ![]() You have the option of playing as Sonic & Tails together, Sonic alone, Tails alone, and Knuckles alone. The game seems to take the most cues from Sonic 3 & Knuckles (my personal fav of the classic era). When you finally get the buzzing out of your ears, we’ll begin the review! ![]() People were hyped through the roof when this was unveiled by Sega at the infamous 25th anniversary party a year ago in July. So here it is, the first true new 16-bit style 2D Classic Sonic game since Knuckles Chaotix. Developer: Christian Whitehead/Headcannon/Pagoda Games/Tantalus Media (Switch version)
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